
UX Case Study: Yoga flow Band
Mobile App and Physical Prototype
Role
- UX/UI Designer
- UX Researcher
- Interaction Designer
Tools
- Figma
- Miro
- Adobe Suite
- Google Suite
Group
- Adrian
- Mehmet
- Nicolas
- Ralleia
- Vincent
Product Overview
The Yoga Flow Band is an interactive wearable device equipped with haptic actuators and LED lights. Paired with a mobile app via Bluetooth, the app supports the user experience by allowing users to configure their practice and visualize their progression. The Flow Band provides guidance and correction of yoga poses through haptic cues, aiming to make yoga practice more accessible to beginners and help them build confidence in their skills.


Problem Statement
How can we make yoga more accessible for beginners by integrating the benefits of group classes into individual practice?
Goals
To design an interactive wearable device and mobile app for yoga beginners aged 20-35 that helps them build their confidence and track their progress

The Design Process
We began with targeted research on potential users, including university students, and gathered insights from yoga professionals. After the research phase, we initiated ideation sessions to develop a ‘language’ for haptic cues to provide instructions. Through iterative design, testing, and feedback, we refined the final physical and digital prototypes to create a seamless, engaging, and intuitive user experience.
Understand
User Interview
User Research
Define
User Journey
User Persona
Ideate
Information Architecture
User Flow
Design
Wireframe
Prototype

User Research
We conducted user research involving focus groups with yoga beginners aged 20-35, surveys with university students, yoga instructors, and observational studies from yoga classes. These insights, coupled with usability testing workshops shaped our understanding of the target audience’s needs and preferences.
User Persona
Sofia Karlsson is a 23-year-old student living in Uppsala, Sweden. She has a busy academic schedule and part-time work, therefore often experiences physical and mental fatigue. Sofia finds it difficult to integrate yoga into her routine. And as many Swedes she is attracted to using technological tools. Sofia’s main pain point is that she is curious about practicing yoga but doesn’t know where to start. Her goal is to enhance her ability to follow yoga poses.


Designing The haptics
We began by using bodystorming to explore the possible meaning behind specific types of vibrations. There were 3 types of vibrations: uni directional constant feedback to guide pose, tap feedback to confirm that the pose is correct and the corrective vibration.
Usability testing
During the workshops we have tested the haptic cues that we have designed. The user feedback allowed uses to understand and hone the user experience. The takeaway from the workshop was the users did not find the corrective vibration intuitive. therefore, we decided to dismiss that option.

Mobile App Design
After sorting out the physical prototype, I decided to design a mobile app to enhance the product’s user experience and hone my skills designing user interfaces.
Information Architecture

Low-fidelity Wireframes

High fidelity Wireframes


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